I’m begging space sims to stop turning themselves into shooters

Space is, modestly speaking, pretty bloody big. An infinite expanse of strange new worlds orbiting unknown stars, filled with wonderful scientific marvels and an existentially terrifying dose of absolutely nothing. It is a setting games are well-versed in exploring, but why do we always do so from behind the barrel of a gun?

First-person shooting among the stars has been on my mind a lot lately. I recently dove back into Elite Dangerous: Odyssey, a game whose 1:1 scale recreation of our own galaxy is so vast that the sheer concept of bringing a shotgun to its billions of explorable worlds feels absolutely laughable.

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