Warhammer 40k: Chaos Gate – Daemonhunters – Test de Warhammer 40k: Chaos Gate Daemonhunters – About time

Warhammer, and more specifically 40k, is a license that is constantly being used in the creation of video games. Sometimes for good, but also often for bad. As a result, it is not always easy to embark on a new adventure for fear of being disappointed. And yet, sometimes, we are surprised…

Isn’t my X-COM like beautiful?

As so often in Warhammer 40k, it’s an interstellar mess and you’re there to overcome the slightest brood of rot that stands in your way. Daemonhunters uses the same principle. You are swayed from the outset in a tutorial highlighting the Gray Knights (Grey Knights are ugly, sorry), an elite unit of the Imperium. They face many threats and in particular that of Nurgle, God of mortality and putrefaction, who has found nothing better than to contaminate an entire sector to make a perfect genocide.

You are quickly appointed commander of the Sentencieux ship, which is badly damaged by recent events and your mission is to best control the epidemic which is spreading in the gigantic sector. As a result, you have to make choices and sometimes accept that you cannot save everyone.

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Daemonhunters quickly recalls one of the best tactical games: X-COM. He is inspired by it and sweats from it at every moment. However, the game allows itself to add its own content and above all to choose to forget certain frustrations (no % unlucky here!). Therefore, the management of your ship, your troops, promotions and whatnot are not surprising for lovers of X-COM, but it must be said that it is so effective!

That’s my gun!

The first playground on which you evolve is simply your ship. Divided into several districts, you will have to manage both the research on the enemies, the technological advances of the ship, but also your combat troops. Each district is represented by a Chapter character who guides you somehow in your adventure.

If research and technological advances are quite simplistic to take in hand, it will be noted that the management of combat troops is simply as advanced as its inspiration. We therefore find a fairly significant customization of the characters both in terms of their physical appearance (face, armor, etc.), but also of their combat equipment or their talent tree.

Compared to weapons, you will be served! There are quite a few hand-to-hand combat weapons such as spears, hammers, swords, sceptres… and of course just as many ranged weapons ranging from simple bolters to flamethrowers. In terms of armor, here too different types are available and of course the famous Terminator armor. Alongside this, there are also some accessories to improve our troops such as grenades or additional chargers. The improvements of your characters also go through a vast talent tree (count around thirty points to distribute), but also through advanced classes such as the Paladin.

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In terms of gameplay, we find elements close to Phoenix Point or of course X-COM. Once your squad is ready to fight (and made up of a maximum of 4 members), you are sent on a mission. The objective is often to eradicate any threat present on the map. To do this, each member of the team has three action points that allow them to move, use skills or simply attack. Additional action points are gained by finishing off enemies and this allows you to think strategically about your moves and attacks.

To enhance your games, a WARP event bar fills up as the fight progresses. Once at 100%, a negative event occurs. What joy to see a monster arrive that raises all the corpses around it, for example, or to see the enemy troops become much more violent… A random game that brings its spice and diversity to the missions.

Warhammer 40k: The Sims on the go

A point particularly worked on by the development team is the management of the ship, which also involves the relationships you have with the crew, but also with your superiors who are not there to make your life easier. Since your Chapter is not the only one fighting, they may sometimes ask you to send them troops, equipment or even resources. If you can of course refuse the offer, it is taking the risk of obtaining a significant penalty such as depriving you of reinforcements for a whole period or having your reserves of seeds, useful for improving your research, destroyed.

History to offer always more, the missions also have accomplishments that you can choose to activate or not. By passing these, you get useful points for the improvement of your troops, but in case of failure, penalties are inflicted on you.

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Despite these different elements that spice up the gameplay, we regret that the missions remain with very basic objectives based on the eradication of vermin. Despite very well-crafted cards, the game rarely surprises us. In addition, after each mission, you must also spend time in your ship between research, travel, your troops, talking with the crew, etc. This makes the rhythm very uneven. Especially since the interface is also not the best thought out to allow smooth navigation whether in combat or in the ship.

However, it’s hard not to see that Warhammer 40k: Chaos Gate — Daemonhunters offers here one of the most successful X-COM likes on the market. In addition, a low replayability is still present via the quantity of builds and possible approaches, but also via some dialogue choices. We will count about thirty hours to reach the end of a campaign in basic difficulty, but also according to your way of playing.

The game is currently available on PC (Steam) at a price of around 45 euros. Fan of 40k and X-COM, you will be in heaven with a game that will allow you to wait a little before the arrival of a possible X-COM 3.

This test was performed on PC by Glaystal via a copy provided by the publisher.

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